
They can use Universal cards just fine but they still get the normal penalties when they try to play a non-Universal card.
#Magi nation the shadow you know full
One of the earliest Shadow Magi was a d'Resh shadow magi, three full sets before any other d'Resh cards came out.In order to play a card, you must sacrifice some of your Magi's energy to counterbalance this, Magi regain some energy each turn, and there's no limit on how much energy you can put on a card.

#Magi nation the shadow you know series
site teased that the sixth set would be released to coincide with a CGI Animated Series that was currently in development. Over its full run, it produced six complete sets (one went unreleased, but significant portions of it can be found online), numerous promo cards and two Game Boy pseudo- Mons RPGs.Īfter the game ended its run in the USA, it continued to be released in Japan for two full years after the final US release. It had a small but devoted fanbase, but little funding like so many good things, it faded into the ether. The goal of the game was to defeat your opponent's three Magi cards by reducing his energy to 0 while he had no Creatures in play. Players of the game took place in those battles, using Magi cards, Spells, Relics, and the all-important Creatures. The inhabitants were called Magi and they used their energy and the power of a stone called Animite to cast spells, forge powerful relics, and to summon up enormous creatures called Dream Creatures with which to work and battle.

The game was set in a far-off world called the Moonlands, located on the moon of a larger planet. Magi-Nation is a Collectible Card Game produced by Interactive Imagination.
